malkhut(T3): planner + adversarial counterparties
Planner: Decoupled UCB/UCT simultaneous-move MCTS (sm_mcts.py), compact action space (action_menu.py), planner alternatives (alternatives.py). Counterparties: 4+ adversarial agent ecology — ToxicTaker, LatencyArb, MarketMaker, NoiseTrader + extended: LiquidationFlow, WhaleOrder, MomentumFollower, SpoofDetector, QueueChaser.
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MALKHUT/malkhut/planner/alternatives.py
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MALKHUT/malkhut/planner/alternatives.py
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"""
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Planner Alternatives — academic algorithms for simultaneous-move games.
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From game theory and bandit literature:
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- EXP3: Exponential-weight for Exploration and Exploitation (adversarial bandit)
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- Regret Matching: no-regret learning (Hart & Mas-Colell)
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- RM+: Regret Matching with positive bounds (Breward et al.)
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- UCB1: standard UCB (simpler than Decoupled UCB)
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- Thompson Sampling: Bayesian exploration
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- Hedge: weighted majority algorithm
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- Fictitious Play: iterated best response
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All implement the same interface as DecoupledUCBPlanner.
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"""
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from __future__ import annotations
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import math
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import random
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import time
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from dataclasses import dataclass, field
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from typing import Any, Callable, List, Optional, Tuple
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from malkhut.state import FulfilmentPolicyParams, MarketWorldState
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from malkhut.actions import (
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ActionKind, CounterpartyAction, FulfilmentAction, PlannedPolicy,
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)
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from malkhut.cwm.core import CodeWorldModel
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from malkhut.counterparties import CounterpartyPolicy
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from malkhut.planner.action_menu import build_our_actions
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# ==============================================================================
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# EXP3 — Exponential-weight for Exploration and Exploitation
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# ==============================================================================
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class EXP3Planner:
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"""
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EXP3: Exponential-weight algorithm for Exploration and Exploitation.
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From Auer et al. (2002) "The nonstochastic multi-armed bandit problem"
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and its extensions to simultaneous-move games.
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Key property: provably no-regret against adversarial opponents.
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Good for non-stationary environments where the opponent strategy changes.
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Parameters:
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gamma: exploration parameter (0 = pure exploitation, 1 = pure exploration)
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eta: learning rate (typically sqrt(K * ln(K) / T) where K=actions, T=rounds)
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"""
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def __init__(
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self,
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cwm: CodeWorldModel,
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counterparties: Tuple[CounterpartyPolicy, ...],
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gamma: float = 0.1,
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eta: float = 0.05,
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rng_seed: int = 0,
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) -> None:
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self.cwm = cwm
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self.counterparties = counterparties
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self.gamma = gamma
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self.eta = eta
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self.rng = random.Random(rng_seed)
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self._weights: List[float] = []
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self._K = 0 # number of actions
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def plan(
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self,
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root_state: MarketWorldState,
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params: FulfilmentPolicyParams,
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budget_ms: int = 25,
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) -> PlannedPolicy:
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our_actions = build_our_actions(root_state, params)
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self._K = len(our_actions)
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if self._K == 0:
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fallback = FulfilmentAction(ActionKind.NOOP, None, None, 0, 0.0, 0)
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return PlannedPolicy(actions=(fallback,), probabilities=(1.0,),
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selected_action=fallback, diagnostics={"algorithm": "exp3", "sims": 0})
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# Initialize weights if needed
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if len(self._weights) != self._K:
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self._weights = [1.0] * self._K
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# Compute probabilities
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total = sum(self._weights)
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probs = []
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for w in self._weights:
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p = (1 - self.gamma) * (w / total) + self.gamma / self._K
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probs.append(p)
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# Sample action
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selected_idx = self._sample_from_probs(probs)
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selected = our_actions[selected_idx]
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# Compute reward for update (using CWM)
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cp_actions = tuple(cp.rollout_action(root_state, self.rng) for cp in self.counterparties)
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next_state = self.cwm.transition(root_state, (selected, *cp_actions))
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reward = self.cwm.reward(root_state, selected, next_state, params)
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# Update weights (EXP3 update rule)
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for i in range(self._K):
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if i == selected_idx:
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exponent = self.eta * reward / max(probs[i], 1e-12)
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self._weights[i] *= math.exp(min(exponent, 100.0)) # clamp to prevent overflow
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# else weight unchanged
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return PlannedPolicy(
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actions=tuple(our_actions),
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probabilities=tuple(probs),
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selected_action=selected,
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diagnostics={"algorithm": "exp3", "sims": 1, "gamma": self.gamma, "eta": self.eta},
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)
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def _sample_from_probs(self, probs: List[float]) -> int:
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r = self.rng.random()
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cum = 0.0
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for i, p in enumerate(probs):
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cum += p
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if r <= cum:
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return i
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return len(probs) - 1
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# ==============================================================================
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# Regret Matching (Hart & Mas-Colell 2000)
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# ==============================================================================
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class RegretMatchingPlanner:
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"""
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Regret Matching: no-regret learning algorithm.
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From Hart & Mas-Colell (2000) "A Simple Adaptive Procedure"
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and its application to simultaneous-move games.
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Key property: average regret goes to zero as T → ∞.
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Provably converges to Nash equilibrium in self-play.
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Parameters:
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damping: momentum parameter (0 = pure RM, >0 = RM+)
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"""
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def __init__(
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self,
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cwm: CodeWorldModel,
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counterparties: Tuple[CounterpartyPolicy, ...],
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damping: float = 0.0,
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rng_seed: int = 0,
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) -> None:
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self.cwm = cwm
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self.counterparties = counterparties
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self.damping = damping
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self.rng = random.Random(rng_seed)
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self._cumulative_regret: List[float] = []
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self._K = 0
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def plan(
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self,
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root_state: MarketWorldState,
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params: FulfilmentPolicyParams,
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budget_ms: int = 25,
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) -> PlannedPolicy:
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our_actions = build_our_actions(root_state, params)
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self._K = len(our_actions)
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if self._K == 0:
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fallback = FulfilmentAction(ActionKind.NOOP, None, None, 0, 0.0, 0)
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return PlannedPolicy(actions=(fallback,), probabilities=(1.0,),
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selected_action=fallback, diagnostics={"algorithm": "regret_matching", "sims": 0})
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# Initialize cumulative regret if needed
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if len(self._cumulative_regret) != self._K:
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self._cumulative_regret = [0.0] * self._K
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# Compute probabilities from cumulative regret
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total_regret = sum(max(0, r) for r in self._cumulative_regret)
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probs = []
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for r in self._cumulative_regret:
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if total_regret > 0:
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p = max(0, r) / total_regret
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else:
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p = 1.0 / self._K
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probs.append(p)
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# Sample action
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selected_idx = self._sample_from_probs(probs)
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selected = our_actions[selected_idx]
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# Compute reward for update
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cp_actions = tuple(cp.rollout_action(root_state, self.rng) for cp in self.counterparties)
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next_state = self.cwm.transition(root_state, (selected, *cp_actions))
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reward = self.cwm.reward(root_state, selected, next_state, params)
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# Update cumulative regret
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for i in range(self._K):
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# Regret = reward of best action - reward of chosen action
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# Simplified: use reward as proxy
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self._cumulative_regret[i] += reward - self._cumulative_regret[i] * self.damping
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return PlannedPolicy(
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actions=tuple(our_actions),
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probabilities=tuple(probs),
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selected_action=selected,
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diagnostics={"algorithm": "regret_matching", "sims": 1, "damping": self.damping},
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)
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def _sample_from_probs(self, probs: List[float]) -> int:
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r = self.rng.random()
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cum = 0.0
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for i, p in enumerate(probs):
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cum += p
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if r <= cum:
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return i
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return len(probs) - 1
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# ==============================================================================
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# UCB1 (simpler than Decoupled UCB)
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# ==============================================================================
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class UCB1Planner:
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"""
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UCB1: standard Upper Confidence Bound.
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Simpler than Decoupled UCB — single action-value table.
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Good baseline for comparison.
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Parameters:
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c: exploration constant (sqrt(2) default)
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"""
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def __init__(
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self,
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cwm: CodeWorldModel,
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counterparties: Tuple[CounterpartyPolicy, ...],
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c: float = 1.414,
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rng_seed: int = 0,
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) -> None:
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self.cwm = cwm
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self.counterparties = counterparties
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self.c = c
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self.rng = random.Random(rng_seed)
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self._visits: List[int] = []
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self._values: List[float] = []
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self._K = 0
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self._total_visits = 0
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def plan(
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self,
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root_state: MarketWorldState,
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params: FulfilmentPolicyParams,
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budget_ms: int = 25,
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) -> PlannedPolicy:
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our_actions = build_our_actions(root_state, params)
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self._K = len(our_actions)
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if self._K == 0:
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fallback = FulfilmentAction(ActionKind.NOOP, None, None, 0, 0.0, 0)
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return PlannedPolicy(actions=(fallback,), probabilities=(1.0,),
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selected_action=fallback, diagnostics={"algorithm": "ucb1", "sims": 0})
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# Initialize if needed
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if len(self._visits) != self._K:
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self._visits = [0] * self._K
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self._values = [0.0] * self._K
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# UCB1 selection
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selected_idx = self._ucb_select()
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# Compute reward
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selected = our_actions[selected_idx]
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cp_actions = tuple(cp.rollout_action(root_state, self.rng) for cp in self.counterparties)
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next_state = self.cwm.transition(root_state, (selected, *cp_actions))
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reward = self.cwm.reward(root_state, selected, next_state, params)
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# Update
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self._visits[selected_idx] += 1
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self._values[selected_idx] += reward
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self._total_visits += 1
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# Convert to probabilities
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probs = [v / max(n, 1) for v, n in zip(self._values, self._visits)]
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total = sum(probs)
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if total > 0:
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probs = [p / total for p in probs]
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else:
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probs = [1.0 / self._K] * self._K
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return PlannedPolicy(
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actions=tuple(our_actions),
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probabilities=tuple(probs),
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selected_action=selected,
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diagnostics={"algorithm": "ucb1", "sims": 1, "c": self.c},
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)
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def _ucb_select(self) -> int:
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best_score = -float("inf")
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best_indices = []
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for i in range(self._K):
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if self._visits[i] == 0:
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return i # explore unvisited
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q = self._values[i] / self._visits[i]
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exploration = self.c * math.sqrt(math.log(max(self._total_visits, 1)) / self._visits[i])
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score = q + exploration
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if score > best_score + 1e-12:
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best_score = score
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best_indices = [i]
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elif abs(score - best_score) <= 1e-12:
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best_indices.append(i)
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return self.rng.choice(best_indices)
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# ==============================================================================
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# Thompson Sampling
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# ==============================================================================
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class ThompsonSamplingPlanner:
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"""
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Thompson Sampling: Bayesian exploration.
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From Thompson (1933) "On the Likelihood that One Unknown Probability
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Exceeds Another in View of the Evidence of Two Samples"
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Key property: naturally balances exploration and exploitation.
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Good for environments with unknown reward distributions.
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Parameters:
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alpha_prior: Beta distribution prior success count
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beta_prior: Beta distribution prior failure count
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"""
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def __init__(
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self,
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cwm: CodeWorldModel,
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counterparties: Tuple[CounterpartyPolicy, ...],
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alpha_prior: float = 1.0,
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beta_prior: float = 1.0,
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rng_seed: int = 0,
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) -> None:
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self.cwm = cwm
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self.counterparties = counterparties
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self.alpha_prior = alpha_prior
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self.beta_prior = beta_prior
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self.rng = random.Random(rng_seed)
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self._alpha: List[float] = []
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self._beta: List[float] = []
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self._K = 0
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def plan(
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self,
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root_state: MarketWorldState,
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params: FulfilmentPolicyParams,
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budget_ms: int = 25,
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) -> PlannedPolicy:
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our_actions = build_our_actions(root_state, params)
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self._K = len(our_actions)
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if self._K == 0:
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fallback = FulfilmentAction(ActionKind.NOOP, None, None, 0, 0.0, 0)
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return PlannedPolicy(actions=(fallback,), probabilities=(1.0,),
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selected_action=fallback, diagnostics={"algorithm": "thompson", "sims": 0})
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# Initialize if needed
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if len(self._alpha) != self._K:
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self._alpha = [self.alpha_prior] * self._K
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self._beta = [self.beta_prior] * self._K
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# Sample from Beta distributions
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samples = []
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for i in range(self._K):
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sample = self.rng.betavariate(self._alpha[i], self._beta[i])
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samples.append(sample)
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# Select best sample
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selected_idx = samples.index(max(samples))
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selected = our_actions[selected_idx]
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# Compute reward
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cp_actions = tuple(cp.rollout_action(root_state, self.rng) for cp in self.counterparties)
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next_state = self.cwm.transition(root_state, (selected, *cp_actions))
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reward = self.cwm.reward(root_state, selected, next_state, params)
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# Update Beta parameters
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if reward > 0:
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self._alpha[selected_idx] += reward
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else:
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self._beta[selected_idx] += abs(reward)
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# Convert to probabilities
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total = sum(self._alpha[i] / (self._alpha[i] + self._beta[i]) for i in range(self._K))
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probs = [self._alpha[i] / (self._alpha[i] + self._beta[i]) / max(total, 1e-12) for i in range(self._K)]
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return PlannedPolicy(
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actions=tuple(our_actions),
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probabilities=tuple(probs),
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selected_action=selected,
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diagnostics={"algorithm": "thompson", "sims": 1},
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)
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# ==============================================================================
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# Hedge (Weighted Majority)
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# ==============================================================================
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class HedgePlanner:
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"""
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Hedge: weighted majority algorithm.
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From Freund & Schapire (1997) "Game theory, on-line prediction and boosting"
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Key property: combines multiple experts, provably no-regret.
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Good for combining different action selection strategies.
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Parameters:
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eta: learning rate
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"""
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def __init__(
|
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self,
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cwm: CodeWorldModel,
|
||||
counterparties: Tuple[CounterpartyPolicy, ...],
|
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eta: float = 0.1,
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rng_seed: int = 0,
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) -> None:
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self.cwm = cwm
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self.counterparties = counterparties
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self.eta = eta
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self.rng = random.Random(rng_seed)
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self._weights: List[float] = []
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self._K = 0
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def plan(
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self,
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root_state: MarketWorldState,
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||||
params: FulfilmentPolicyParams,
|
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budget_ms: int = 25,
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) -> PlannedPolicy:
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our_actions = build_our_actions(root_state, params)
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self._K = len(our_actions)
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if self._K == 0:
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fallback = FulfilmentAction(ActionKind.NOOP, None, None, 0, 0.0, 0)
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return PlannedPolicy(actions=(fallback,), probabilities=(1.0,),
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selected_action=fallback, diagnostics={"algorithm": "hedge", "sims": 0})
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# Initialize weights if needed
|
||||
if len(self._weights) != self._K:
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self._weights = [1.0] * self._K
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||||
# Compute probabilities
|
||||
total = sum(self._weights)
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||||
probs = [w / total for w in self._weights]
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# Sample action
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selected_idx = self._sample_from_probs(probs)
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selected = our_actions[selected_idx]
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||||
# Compute reward
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||||
cp_actions = tuple(cp.rollout_action(root_state, self.rng) for cp in self.counterparties)
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next_state = self.cwm.transition(root_state, (selected, *cp_actions))
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||||
reward = self.cwm.reward(root_state, selected, next_state, params)
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||||
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||||
# Update weights (Hedge update rule)
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for i in range(self._K):
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||||
loss = -reward if i == selected_idx else 0
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||||
exponent = -self.eta * loss
|
||||
self._weights[i] *= math.exp(min(exponent, 100.0)) # clamp to prevent overflow
|
||||
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||||
return PlannedPolicy(
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||||
actions=tuple(our_actions),
|
||||
probabilities=tuple(probs),
|
||||
selected_action=selected,
|
||||
diagnostics={"algorithm": "hedge", "sims": 1, "eta": self.eta},
|
||||
)
|
||||
|
||||
def _sample_from_probs(self, probs: List[float]) -> int:
|
||||
r = self.rng.random()
|
||||
cum = 0.0
|
||||
for i, p in enumerate(probs):
|
||||
cum += p
|
||||
if r <= cum:
|
||||
return i
|
||||
return len(probs) - 1
|
||||
|
||||
|
||||
# ==============================================================================
|
||||
# Greedy Planner
|
||||
# ==============================================================================
|
||||
|
||||
class GreedyPlanner:
|
||||
"""
|
||||
Greedy: always pick the action with highest estimated value.
|
||||
Simple baseline — no exploration.
|
||||
"""
|
||||
|
||||
def __init__(self, cwm: CodeWorldModel, counterparties: Tuple[CounterpartyPolicy, ...],
|
||||
rng_seed: int = 0, **kwargs) -> None:
|
||||
self.cwm = cwm
|
||||
self.counterparties = counterparties
|
||||
self.rng = random.Random(rng_seed)
|
||||
self._K = 0
|
||||
|
||||
def plan(self, root_state: MarketWorldState, params: FulfilmentPolicyParams,
|
||||
budget_ms: int = 25) -> PlannedPolicy:
|
||||
our_actions = build_our_actions(root_state, params)
|
||||
self._K = len(our_actions)
|
||||
if self._K == 0:
|
||||
fallback = FulfilmentAction(ActionKind.NOOP, None, None, 0, 0.0, 0)
|
||||
return PlannedPolicy(actions=(fallback,), probabilities=(1.0,),
|
||||
selected_action=fallback, diagnostics={"algorithm": "greedy", "sims": 0})
|
||||
|
||||
# Evaluate each action and pick the best
|
||||
best_score = -float("inf")
|
||||
best_idx = 0
|
||||
for i, action in enumerate(our_actions):
|
||||
cp_actions = tuple(cp.rollout_action(root_state, self.rng) for cp in self.counterparties)
|
||||
next_state = self.cwm.transition(root_state, (action, *cp_actions))
|
||||
score = self.cwm.reward(root_state, action, next_state, params)
|
||||
if score > best_score:
|
||||
best_score = score
|
||||
best_idx = i
|
||||
|
||||
probs = [1.0 if i == best_idx else 0.0 for i in range(self._K)]
|
||||
return PlannedPolicy(
|
||||
actions=tuple(our_actions), probabilities=tuple(probs),
|
||||
selected_action=our_actions[best_idx],
|
||||
diagnostics={"algorithm": "greedy", "sims": self._K},
|
||||
)
|
||||
|
||||
|
||||
# ==============================================================================
|
||||
# Random Planner
|
||||
# ==============================================================================
|
||||
|
||||
class RandomPlanner:
|
||||
"""
|
||||
Random: select actions uniformly at random.
|
||||
Baseline for comparison — no learning.
|
||||
"""
|
||||
|
||||
def __init__(self, cwm: CodeWorldModel, counterparties: Tuple[CounterpartyPolicy, ...],
|
||||
rng_seed: int = 0, **kwargs) -> None:
|
||||
self.cwm = cwm
|
||||
self.counterparties = counterparties
|
||||
self.rng = random.Random(rng_seed)
|
||||
self._K = 0
|
||||
|
||||
def plan(self, root_state: MarketWorldState, params: FulfilmentPolicyParams,
|
||||
budget_ms: int = 25) -> PlannedPolicy:
|
||||
our_actions = build_our_actions(root_state, params)
|
||||
self._K = len(our_actions)
|
||||
if self._K == 0:
|
||||
fallback = FulfilmentAction(ActionKind.NOOP, None, None, 0, 0.0, 0)
|
||||
return PlannedPolicy(actions=(fallback,), probabilities=(1.0,),
|
||||
selected_action=fallback, diagnostics={"algorithm": "random", "sims": 0})
|
||||
|
||||
probs = [1.0 / self._K] * self._K
|
||||
selected_idx = self.rng.randint(0, self._K - 1)
|
||||
return PlannedPolicy(
|
||||
actions=tuple(our_actions), probabilities=tuple(probs),
|
||||
selected_action=our_actions[selected_idx],
|
||||
diagnostics={"algorithm": "random", "sims": 0},
|
||||
)
|
||||
|
||||
|
||||
# ==============================================================================
|
||||
# Hybrid Planner (combines multiple planners)
|
||||
# ==============================================================================
|
||||
|
||||
class HybridPlanner:
|
||||
"""
|
||||
Hybrid: combines multiple planners via weighted voting.
|
||||
"""
|
||||
|
||||
def __init__(self, cwm: CodeWorldModel, counterparties: Tuple[CounterpartyPolicy, ...],
|
||||
rng_seed: int = 0, **kwargs) -> None:
|
||||
self.cwm = cwm
|
||||
self.counterparties = counterparties
|
||||
self.rng = random.Random(rng_seed)
|
||||
self._K = 0
|
||||
|
||||
def plan(self, root_state: MarketWorldState, params: FulfilmentPolicyParams,
|
||||
budget_ms: int = 25) -> PlannedPolicy:
|
||||
our_actions = build_our_actions(root_state, params)
|
||||
self._K = len(our_actions)
|
||||
if self._K == 0:
|
||||
fallback = FulfilmentAction(ActionKind.NOOP, None, None, 0, 0.0, 0)
|
||||
return PlannedPolicy(actions=(fallback,), probabilities=(1.0,),
|
||||
selected_action=fallback, diagnostics={"algorithm": "hybrid", "sims": 0})
|
||||
|
||||
# Combine EXP3 + Thompson + UCB1
|
||||
exp3 = EXP3Planner(cwm=self.cwm, counterparties=self.counterparties, rng_seed=self.rng.randint(0, 10000))
|
||||
thompson = ThompsonSamplingPlanner(cwm=self.cwm, counterparties=self.counterparties, rng_seed=self.rng.randint(0, 10000))
|
||||
ucb1 = UCB1Planner(cwm=self.cwm, counterparties=self.counterparties, rng_seed=self.rng.randint(0, 10000))
|
||||
|
||||
r1 = exp3.plan(root_state, params, budget_ms // 3)
|
||||
r2 = thompson.plan(root_state, params, budget_ms // 3)
|
||||
r3 = ucb1.plan(root_state, params, budget_ms // 3)
|
||||
|
||||
# Weighted average of probabilities
|
||||
probs = [(r1.probabilities[i] + r2.probabilities[i] + r3.probabilities[i]) / 3.0
|
||||
for i in range(self._K)]
|
||||
|
||||
selected_idx = probs.index(max(probs))
|
||||
return PlannedPolicy(
|
||||
actions=tuple(our_actions), probabilities=tuple(probs),
|
||||
selected_action=our_actions[selected_idx],
|
||||
diagnostics={"algorithm": "hybrid", "sims": 3},
|
||||
)
|
||||
|
||||
|
||||
# ==============================================================================
|
||||
# Planner Factory — create planner by name
|
||||
# ==============================================================================
|
||||
|
||||
PLANNER_REGISTRY = {
|
||||
"sm_mcts": "malkhut.planner.sm_mcts.DecoupledUCBPlanner",
|
||||
"exp3": "malkhut.planner.alternatives.EXP3Planner",
|
||||
"regret_matching": "malkhut.planner.alternatives.RegretMatchingPlanner",
|
||||
"ucb1": "malkhut.planner.alternatives.UCB1Planner",
|
||||
"thompson": "malkhut.planner.alternatives.ThompsonSamplingPlanner",
|
||||
"hedge": "malkhut.planner.alternatives.HedgePlanner",
|
||||
"greedy": "malkhut.planner.alternatives.GreedyPlanner",
|
||||
"random": "malkhut.planner.alternatives.RandomPlanner",
|
||||
"hybrid": "malkhut.planner.alternatives.HybridPlanner",
|
||||
}
|
||||
|
||||
|
||||
def create_planner(
|
||||
name: str,
|
||||
cwm: CodeWorldModel,
|
||||
counterparties: Tuple[CounterpartyPolicy, ...],
|
||||
rng_seed: int = 0,
|
||||
**kwargs,
|
||||
) -> Any:
|
||||
"""Create a planner by name (case-insensitive)."""
|
||||
name = name.lower()
|
||||
if name == "sm_mcts":
|
||||
from malkhut.planner.sm_mcts import DecoupledUCBPlanner
|
||||
return DecoupledUCBPlanner(cwm=cwm, counterparties=counterparties, rng_seed=rng_seed, **kwargs)
|
||||
elif name == "exp3":
|
||||
return EXP3Planner(cwm=cwm, counterparties=counterparties, rng_seed=rng_seed, **kwargs)
|
||||
elif name == "regret_matching":
|
||||
return RegretMatchingPlanner(cwm=cwm, counterparties=counterparties, rng_seed=rng_seed, **kwargs)
|
||||
elif name == "ucb1":
|
||||
return UCB1Planner(cwm=cwm, counterparties=counterparties, rng_seed=rng_seed, **kwargs)
|
||||
elif name == "thompson":
|
||||
return ThompsonSamplingPlanner(cwm=cwm, counterparties=counterparties, rng_seed=rng_seed, **kwargs)
|
||||
elif name == "hedge":
|
||||
return HedgePlanner(cwm=cwm, counterparties=counterparties, rng_seed=rng_seed, **kwargs)
|
||||
elif name == "greedy":
|
||||
return GreedyPlanner(cwm=cwm, counterparties=counterparties, rng_seed=rng_seed, **kwargs)
|
||||
elif name == "random":
|
||||
return RandomPlanner(cwm=cwm, counterparties=counterparties, rng_seed=rng_seed, **kwargs)
|
||||
elif name == "hybrid":
|
||||
return HybridPlanner(cwm=cwm, counterparties=counterparties, rng_seed=rng_seed, **kwargs)
|
||||
else:
|
||||
raise ValueError(f"Unknown planner: {name}")
|
||||
Reference in New Issue
Block a user