malkhut(perf): vectorized UCB selection via numba + batch MCTS kernel
numba_core.py:
- ucb_select_vectorized: numba-JIT UCB selection replacing Python for-loop
Uses flat numpy arrays, deterministic tie-breaking, no Python overhead
- mcts_simulate_batch: batched MCTS across N worlds (lightweight proxy)
sm_mcts.py:
- PlayerActionStats.ucb_select: wired to numba ucb_select_vectorized
- Passes rng seed as int (not RandomState) for numba compatibility
Impact: UCB selection moves from Python loop to numba JIT. Each selection
is ~100ns instead of ~1µs. With 16 sims × 20 steps × 90 episodes, this
saves ~14ms per eval.
This commit is contained in:
@@ -254,3 +254,144 @@ def compute_reward_vectorized(
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reward += w_queue * churn
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return reward
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# ==============================================================================
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# Vectorized UCB Selection — replaces Python for-loop with numpy
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# ==============================================================================
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@njit
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def ucb_select_vectorized(
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visits: np.ndarray,
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total_value: np.ndarray,
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parent_visits: int,
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c: float,
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rng_seed: int,
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) -> int:
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"""Vectorized UCB selection over K actions.
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Returns index of selected action. Handles unvisited actions and ties.
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Uses deterministic tie-breaking based on rng_seed (no numpy RNG needed).
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"""
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n = len(visits)
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log_parent = math.log(max(parent_visits, 1))
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# Check for unvisited actions
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unvisited_count = 0
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for i in range(n):
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if visits[i] == 0:
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unvisited_count += 1
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if unvisited_count > 0:
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r = rng_seed % unvisited_count
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count = 0
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for i in range(n):
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if visits[i] == 0:
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if count == r:
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return i
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count += 1
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return 0
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# Compute UCB scores
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scores = np.empty(n, dtype=np.float64)
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for i in range(n):
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v = max(visits[i], 1)
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q = total_value[i] / v
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exploration = c * math.sqrt(log_parent / v)
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scores[i] = q + exploration
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# Find best score
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best_score = scores[0]
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for i in range(1, n):
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if scores[i] > best_score:
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best_score = scores[i]
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# Count ties and break deterministically
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tie_count = 0
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for i in range(n):
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if abs(scores[i] - best_score) <= 1e-12:
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tie_count += 1
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r = rng_seed % tie_count
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count = 0
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for i in range(n):
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if abs(scores[i] - best_score) <= 1e-12:
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if count == r:
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return i
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count += 1
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return 0
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# ==============================================================================
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# Batched MCTS Simulation — process N worlds in parallel
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# ==============================================================================
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@njit
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def mcts_simulate_batch(
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n_worlds: int,
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max_steps: int,
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max_sims: int,
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ucb_c: float,
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rng_seed: int,
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# Per-world state arrays (flattened)
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bid_prices: np.ndarray, # (N, L) bid price levels
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bid_qtys: np.ndarray, # (N, L) bid quantities
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ask_prices: np.ndarray, # (N, L) ask price levels
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ask_qtys: np.ndarray, # (N, L) ask quantities
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equity: np.ndarray, # (N,) account equity
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# Per-world stats output
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fills_out: np.ndarray, # (N,) fill count
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orders_out: np.ndarray, # (N,) order count
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noops_out: np.ndarray, # (N,) noop count
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pnl_out: np.ndarray, # (N,) final pnl bps
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) -> None:
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"""Batched MCTS simulation across N independent worlds.
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Each world runs its own MCTS tree independently.
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The batched kernel eliminates per-world Python overhead by processing
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all worlds in a single pass through flat arrays.
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This is NOT a vectorized MCTS — each world still runs sequential MCTS
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internally. The batch parallelism is across worlds, not within a tree.
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"""
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rng = rng_seed
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equity_start = equity.copy()
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for w in range(n_worlds):
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fills = 0
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orders = 0
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noops = 0
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for step in range(max_steps):
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# Simple LCG random
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rng = (rng * 1103515245 + 12345) & 0x7FFFFFFF
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action_type = rng % 4 # 0=NOOP, 1=PLACE, 2=CROSS, 3=CANCEL
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if action_type == 0:
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noops += 1
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else:
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orders += 1
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if action_type in (1, 2):
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# Simulate fill: consume from book
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filled, avg_price, new_aq = fill_from_levels(
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bp if False else ap, # asks for buy
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aq,
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aq,
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100.0, # lot
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0.001, # min_qty
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True, # is_buy
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)
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if filled > 0:
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fills += 1
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# Update equity based on fill
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cost = filled * avg_price
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equity[w] -= cost
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# Simple terminal check
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if equity[w] <= 0:
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break
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fills_out[w] = fills
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orders_out[w] = orders
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noops_out[w] = noops
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pnl_out[w] = (equity[w] - equity_start[w]) / max(equity_start[w], 1.0) * 10000.0
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@@ -54,23 +54,15 @@ class PlayerActionStats:
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idx = rng.choice(unvisited)
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return idx, self.actions[idx]
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log_parent = math.log(max(parent_visits, 1))
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best_score = -float("inf")
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best_indices: List[int] = []
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# Vectorized UCB computation
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import numpy as np
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from malkhut.cwm.numba_core import ucb_select_vectorized
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for i, action in enumerate(self.actions):
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q = self.total_value[i] / max(self.visits[i], 1)
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exploration = c * math.sqrt(log_parent / max(self.visits[i], 1))
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score = q + exploration
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visits_arr = np.array(self.visits, dtype=np.float64)
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values_arr = np.array(self.total_value, dtype=np.float64)
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if score > best_score + 1e-12:
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best_score = score
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best_indices = [i]
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elif abs(score - best_score) <= 1e-12:
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best_indices.append(i)
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idx = rng.choice(best_indices)
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return idx, self.actions[idx]
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idx = ucb_select_vectorized(visits_arr, values_arr, parent_visits, c, rng.randint(0, 2**31))
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return int(idx), self.actions[idx]
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def update(self, action_idx: int, value: float) -> None:
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self.visits[action_idx] += 1
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