Files
sentiment-engine/MALKHUT/malkhut/planner/sm_mcts.py

268 lines
9.1 KiB
Python
Raw Normal View History

"""
Simultaneous-Move MCTS via Decoupled UCB/UCT.
Reference implementation pattern from Ludii ExampleDUCT.java.
Each participant keeps its own action-value table at each node.
Joint actions are formed by sampling/choosing each participant's action independently.
Do NOT always choose argmax. Convert visit counts into a controlled stochastic
distribution. Deterministic collapse is the failure mode the spec warns about.
"""
from __future__ import annotations
import math
import random
import time
from dataclasses import dataclass, field
from typing import Any, Dict, List, Optional, Tuple
from malkhut.state import FulfilmentPolicyParams, MarketWorldState
from malkhut.actions import (
CounterpartyAction,
FulfilmentAction,
PlannedPolicy,
)
from malkhut.cwm import CodeWorldModel
from malkhut.planner.action_menu import build_our_actions
from malkhut.counterparties import CounterpartyPolicy
from malkhut.state import ActionKind, DEFAULT_MIN_ROOT_POLICY_ENTROPY
@dataclass
class PlayerActionStats:
"""Stats for one player's action table at one tree node (Decoupled UCB)."""
actions: Tuple[Any, ...]
visits: List[int]
total_value: List[float]
@classmethod
def from_actions(cls, actions: Tuple[Any, ...]) -> "PlayerActionStats":
return cls(
actions=actions,
visits=[0 for _ in actions],
total_value=[0.0 for _ in actions],
)
def ucb_select(
self,
parent_visits: int,
c: float,
rng: random.Random,
) -> Tuple[int, Any]:
unvisited = [i for i, n in enumerate(self.visits) if n == 0]
if unvisited:
idx = rng.choice(unvisited)
return idx, self.actions[idx]
# Vectorized UCB computation
import numpy as np
from malkhut.cwm.numba_core import ucb_select_vectorized
visits_arr = np.array(self.visits, dtype=np.float64)
values_arr = np.array(self.total_value, dtype=np.float64)
idx = ucb_select_vectorized(visits_arr, values_arr, parent_visits, c, rng.randint(0, 2**31))
return int(idx), self.actions[idx]
def update(self, action_idx: int, value: float) -> None:
self.visits[action_idx] += 1
self.total_value[action_idx] += value
@dataclass
class SMNode:
state: MarketWorldState
depth_remaining: int
parent: Optional["SMNode"] = None
player_stats: List[PlayerActionStats] = field(default_factory=list)
children: Dict[Tuple[int, ...], "SMNode"] = field(default_factory=dict)
visits: int = 0
total_value: float = 0.0
def expanded(self) -> bool:
return bool(self.player_stats)
class DecoupledUCBPlanner:
"""Live bounded simultaneous-move planner."""
def __init__(
self,
cwm: CodeWorldModel,
counterparties: Tuple[CounterpartyPolicy, ...],
rng_seed: int = 0,
) -> None:
self.cwm = cwm
self.counterparties = counterparties
self.rng = random.Random(rng_seed)
def plan(
self,
root_state: MarketWorldState,
params: FulfilmentPolicyParams,
budget_ms: int = 25,
) -> PlannedPolicy:
root = SMNode(state=root_state, depth_remaining=params.max_depth)
deadline = time.perf_counter_ns() + budget_ms * 1_000_000
sims = 0
while time.perf_counter_ns() < deadline and sims < params.max_sims:
value = self._simulate(root, params)
root.visits += 1
root.total_value += value
sims += 1
return self._root_policy(root, params, sims)
def _simulate(self, node: SMNode, params: FulfilmentPolicyParams) -> float:
if self.cwm.terminal(node.state, node.depth_remaining):
return self._leaf_value(node.state, params)
if not node.expanded():
self._expand(node, params)
return self._rollout(node.state, params, node.depth_remaining)
joint_indices: List[int] = []
joint_actions: List[Any] = []
parent_visits = max(node.visits, 1)
for stats in node.player_stats:
idx, action = stats.ucb_select(parent_visits, params.ucb_c, self.rng)
joint_indices.append(idx)
joint_actions.append(action)
joint_key = tuple(joint_indices)
if joint_key in node.children:
child = node.children[joint_key]
else:
next_state = self.cwm.transition(node.state, tuple(joint_actions))
child = SMNode(
state=next_state,
depth_remaining=node.depth_remaining - 1,
parent=node,
)
node.children[joint_key] = child
our_action = joint_actions[0]
immediate = self.cwm.reward(node.state, our_action, child.state, params)
future = self._simulate(child, params)
value = immediate + future
for p_idx, stats in enumerate(node.player_stats):
stats.update(joint_indices[p_idx], value)
node.visits += 1
node.total_value += value
return value
def _expand(self, node: SMNode, params: FulfilmentPolicyParams) -> None:
our_actions = build_our_actions(node.state, params)
action_tables: List[PlayerActionStats] = [
PlayerActionStats.from_actions(our_actions)
]
for cp in self.counterparties:
action_tables.append(PlayerActionStats.from_actions(
cp.legal_actions(node.state, params)
))
node.player_stats = action_tables
def _rollout(self, state: MarketWorldState, params: FulfilmentPolicyParams, depth_remaining: int) -> float:
total = 0.0
cur = state
for _ in range(max(depth_remaining, 0)):
our_actions = build_our_actions(cur, params)
our_action = self._rollout_our_action(cur, our_actions, params)
cp_actions = tuple(cp.rollout_action(cur, self.rng) for cp in self.counterparties)
nxt = self.cwm.transition(cur, (our_action, *cp_actions))
total += self.cwm.reward(cur, our_action, nxt, params)
cur = nxt
if self.cwm.terminal(cur, 0):
break
total += self._leaf_value(cur, params)
return total
def _rollout_our_action(
self,
state: MarketWorldState,
actions: Tuple[FulfilmentAction, ...],
params: FulfilmentPolicyParams,
) -> FulfilmentAction:
exits = [a for a in actions if a.kind == ActionKind.FULL_EXIT]
if exits:
return exits[0]
passive = [
a for a in actions
if a.kind in (ActionKind.PLACE, ActionKind.CANCEL_REPLACE) and a.post_only
]
if passive:
return self.rng.choice(passive)
return self.rng.choice(actions)
def _leaf_value(self, state: MarketWorldState, params: FulfilmentPolicyParams) -> float:
from malkhut.features import DefaultFeatureExtractor
fv = DefaultFeatureExtractor().extract(state).values
return (
params.w_expected_pnl * fv.get("pnl_bps", 0.0)
- params.w_adverse_selection * fv.get("orderflow_toxicity", 0.0)
- params.w_tail_loss * abs(fv.get("mae_bps", 0.0))
- params.w_time_decay * math.log1p(fv.get("seconds_held", 0.0))
)
def _root_policy(self, root: SMNode, params: FulfilmentPolicyParams, sims: int) -> PlannedPolicy:
if not root.player_stats:
fallback = FulfilmentAction(ActionKind.NOOP, None, None, 0, 0.0, 0)
return PlannedPolicy(
actions=(fallback,), probabilities=(1.0,),
selected_action=fallback,
diagnostics={"sims": sims, "reason": "unexpanded"},
)
our_stats = root.player_stats[0]
visits = [max(0, n) for n in our_stats.visits]
total = sum(visits)
if total <= 0:
probs = [1.0 / len(visits) for _ in visits]
else:
temp = max(params.root_temperature, 1e-6)
raw = [(v / total) ** (1.0 / temp) for v in visits]
s = sum(raw)
probs = [x / max(s, 1e-12) for x in raw]
entropy = -sum(p * math.log(max(p, 1e-12)) for p in probs)
if entropy < params.min_root_entropy and len(probs) > 1:
uniform = 1.0 / len(probs)
mix = min(0.50, (params.min_root_entropy - entropy) / max(params.min_root_entropy, 1e-12))
probs = [(1.0 - mix) * p + mix * uniform for p in probs]
selected = self._sample_action(tuple(our_stats.actions), tuple(probs))
return PlannedPolicy(
actions=tuple(our_stats.actions),
probabilities=tuple(probs),
selected_action=selected,
diagnostics={
"sims": sims,
"root_visits": root.visits,
"entropy": entropy,
"action_visits": visits,
},
)
def _sample_action(
self,
actions: Tuple[FulfilmentAction, ...],
probs: Tuple[float, ...],
) -> FulfilmentAction:
r = self.rng.random()
cum = 0.0
for a, p in zip(actions, probs):
cum += p
if r <= cum:
return a
return actions[-1]